![]() ![]() But you have to find a certain secret item to unlock this promotion.Īside from that, I have fond memories of these games, the characters and soundtrack stayed with me to this day. Pegasus Knight: better 'cos it's a flying unit, not subject to terrain penalties. Same deal for attaining a new class for your characters, it takes forever. For instance in SF2 Chester can be promoted: In general that's the way to play SF1/SF2: play a hard map/cast "Egress" after gaining some XP (the spell to go back to town)/ replay map/etc. I still have nightmares of the "Chessboard Map" in SF2: replaying that map over and over will be forced down your throat if you want to finally defeat the dreaded chess pieces. However from a modern gamer perspective -job, family, etc- they're excessively time-consuming: I've played Shining Force 1/2 back in the day and they're genuinely entertaining. From what I read in other games, they will have mechanics that are like any of the above (namely, any game with "Force" in the title will be a tactical RPG). So of the games I know of, two are tactical RPGs, one is a M&M/Wizardry-style dungeon crawler, and the other is an action-adventure Zelda-like game. It's a wonky game overall and I don't like how enemies respawn in this one, but it tried. This one is a lot like the top-down Legend of Zelda games and is a Sega Saturn game. Not much else to say, all the action takes place in a labyrinth.Īnd the other game I know in the series is Shining Wisdom. It's also a Genesis game, you have up to three party members and it's a first person dungeon crawler RPG like the first Phantasy Star or the early Might & Magic/Wizardry games. I have played a game called Shining in the Darkness before. Maybe I just don't like the RNG in these games compared to other RPGs. The game has a very odd quirk where you can retreat from any battle and redo it from scratch with all experience retained, which I think may be intended. And experience gained is based on damage dealt, so if you miss YOU GET NOTHING. But the battle mechanics are weird to me, since it's up to RNG entirely whether your attack misses or you attack twice in one go. They both have the same tactical RPG mechanics and different character classes and all (I personally like the birdmen ones) a la Fire Emblem or so. I'm not a fan of Shining Force, but I did play the original and the Sword of Halja game. ![]()
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